Friday, May 28, 2010

Call of Duty: Black Ops First Look Preview

 Here we are folks, a mere week after our trip to Treyarch Studios in sunny Santa Monica and we can finally share the epic visions that have filled our heads since then.  From igniting members of the North Vietnamese Army with a Spas-12 equipped with incendiary ammo to providing recon from the seat of the notorious SR-71 Blackbird, prepare to embark on a badass journey filled with twists and turns never before seen from Call of Duty.

"Black Ops is not about the Cold War, it's about the black ops that occurred underneath the Cold War." - Mark Lamia

Let's start off with the two Single Player levels that we were shown.  The first of which is titled "WMD".  Most of you have seen glimpses of the SR-71 Blackbird throughout the trailers that have been released up until now, but what you haven't seen is how this bad boy is incorporated into the gameplay.


Weapons Used:
  • Modified Crossbow w/ Explosive Tips
  • Steyr AUG w/ Silencer
  • AK-47
Starting off in this level, you're suited up and ready to pilot the Blackbird which sits on a runway in California.  After approaching the vehicle, you're saluted and begin to board the plane.

"Big Eye 6, you have the sky."

After requesting for takeoff, you're told "Your aircraft sir".  You're then prompted to press a control to engage the boosters, then must pull back on the thumbstick to begin your ascent.  After a short cinematic of Big Eye 6 in orbit, the screen cuts to a first person view of the cockpit.

"Big Eye 6, this is Kilo 1 requesting tactical recon."

The view is that of a heatmap screen where the 4 man team (Kilo 1 - SOG) can be seen prone in the snow.  Your job is to assist them past any enemy troops that may be present.  After providing them with recon, the screen fades, and you're then put into the boots of one of the members of the black ops patrolmen on the ground.

This is where we first got a peek at the modified crossbow that you've been hearing about.  You lie prone in the snow with your squadmates on your flanks.  Power lines can be seen in the distance.  Your breathing can be heard, provoked by the frigid climate of the Ural Mountains.  At that moment, a group of Russian soldiers on patrol slowly creep by to north.  Their cold breath can be seen in the air, their boots crunching the snow beneath them.  Luckily, you're not detected and the troops continue on their path.

Your objective is to make your way to a substation.  The point of interest is that of a weapons manufacturing facility, obviously not a facility that one wishes to inhabit...that is, unless you're a member of this group of men who show no fear in the face of adversity.  Making your way down the snowy trails, you're met with your first enemies.  Shouldering your crossbow (click thumbstick to hold breath and steady aim), you pick off any targets while remaining completely silent.

Making your way further down, you're then required to hook up and rappel down the steep face of a mountain.  One might imagine this would be where you cut to a cinematic sequence, but not in Black Ops.  After hooking up your ropes and beginning your descent, you're required to push off of the mountain and put the brakes on several times before finally making it to the landing below.  Shooting through the facility's windows with your silenced AUG rifle, you're immediately met by a hoard of Russian soldiers.  Nothing you can't handle though.

Once you've taken the substation, your objective is updated and are asked to move to the "com-stat".

Kilo 1 is approaching the objective.
Making your way further down the mountain, you soon meet a group of enemies that require a bit more firepower.  Switching over to explosive tips on your modified crossbow, the enemy never has a chance.  One enemy is shot directly in the leg, in return exploding not only him but a few of his comrades.  This is when the music kicks in and the shit gets thick.  After you've taken out the enemy troops and taken the storage shed, you move onto the power room.

Alarms are sounding, enemy chatter can be heard.  Switching to an assault rifle, you head towards the power room.  Moving behind your teammate, he opens a door and is immediately met face to face with an enemy.  What does he do?  What any black ops badass would do...he quickly pulls out his blade and throws it at the enemy, impaling him in the neck.  And the crowd goes wild!

Making your way through the facility, the opposition is heavy.  Chaos ensues, but only shortly as you make short work of the enemies inside the facility.  Moving to your objective, you find the relay and yank the fuses from the box.  Objective complete.

Once you've cleared the mountain and completed the objective, there's only one more logical action scene that could possibly take place.  Insert epic avalanche.  Jumping across opening crevices, you follow your team to what you hope to be safety.  As the snow rushes behind you, you have no choice but to jump.....


Weapons Used:
  • Spas-12 w/ Dragon's Breath incendiary ammunition
  • CAR-15 Commando
Next up we have Slaughterhouse, which depicts the Battle of Hue City in 1968.  Taking place during the Tet Offensive, you're in the boots of Mason, a black ops member of the SOG group infiltrating the city in South Vietnam.

You start off rappelling from a Huey chopper.  As soon as you're in the air, the chopper is hit and starts spiraling out of control.  Luckily you and your squadmate for this mission, Woods, are able to smash through a window into a multi-story building.  Dazed by those events, you rise to your feet and are thrown a Spas-12 shotgun equipped with Dragon's Breath ammunition.  Imagine a short-range flamethrower that shoots a burst of fire per trigger pull.  Making your way to an objective, you're met with several Vietnamese enemies, who only end up taking a face full of flames via the end of your barrel.

Receiving assistance from friendly choppers, machine guns rain fire through windows mowing any enemy in it's path down with ease.  Intensity is high, and mixing in civilians throughout the building requires quick thoughts and reactions to minimize their casualties.

Once you've made your way into the urban streets, you can hear a Vietnamese voice over a loudspeaker system...

American soldiers, put down your weapons!  This is not your war.  We do not wish you harm.
Outside you approach a group of Marines and take over their radio communications.  Requesting assistance from the sky, you're then tasked with the job of designating buildings to be fired upon by the Huey's.  Pounding the streets, you're able to provide recon to the choppers who make your job a bit easier.  Don't forget about the remaining troops on the streets though, as they're out for blood.  Picking them off one by one with your CAR-15 Commando, the screen soon fades to black, and our preview comes to an end.

Recalling the levels that were shown, the words of Mark Lamia (Treyarch studio head) ring through our heads, "We are trying to craft an experience on truly an epic scale.".  From objective to objective, you're left wondering what's around the corner.  What in the hell is coming up next?  This is also the first Call of Duty where you'll actually be given a voice, immersing you deeper into the emotional experience of war.  

Since we're assuming the role of a member of the SOG, our missions are truly different than those we've seen in past titles.  These guys were allowed to approach their missions as they saw fit.  Given access to advanced and personally modified weaponry, vehicles, and any equipment they might have needed, they were dropped behind enemy lines and ruled the battlefield.

Not only were SOG tactics and stories recounted by veterans like Major John Plaster, but enemy tactics and stories were studied with a highly-trained member of the Spetsnaz, Sonny Puzikas.  Some of you may have seen Sonny on Spike's Deadliest Warrior as well as his popular instructional videos highlighting his tactical expertise (LINK).  In short, the team at Treyarch has taken the task of depicting this era with as much authenticity as possible...and it looks like they've achieved that with mind-blowing missions that will leave your jaw on the floor.

After viewing the missions shown to us, we were left asking how Treyarch managed to achieve the high level of detail and animations while retaining that butter smooth 60 frames per second.  While the same engine that powered World at War is being used, it's been improved and ratcheted up to provide a truly visceral experience.  Not only has Treyarch incorporated the same motion capture technology as James Cameron's Avatar, but they have access to the world's largest studio with 200 cameras built specifically for Black Ops.  These guys aren't using today's technology, they're forging tomorrow's technology...and it shows.

We were also given access to some of the behind-the-scenes work as well, like the laser scanning of authentic military uniforms which are then transferred over to the game in a highly detailed fashion.  When we say this game looks good, it looks REALLY good!

Another station that we were shown detailed the new AI tactics that you'll see in the Black Ops campaign.  New scripting has given the enemy evasive tactics.  Once you lock on to your target, the enemy will take measures to prevent your success.  From dipping away from your crosshairs to rolling into cover, Treyarch has yet again brought us a more intelligent foe who is surely to impress.

Last but certainly not least, we'd like to touch on some of the multiplayer/Co-op details that we were able to get our hands on.  Although Treyarch isn't ready to rip the top off of the competitive side of things, we were given the chance to talk with Dan Bunting and David "Vahn" Vohnderhaar, who both are working extremely hard on the multiplayer portion of Black Ops.  Instead of attempting to thread their words into a neatly woven paragraph, we're giving you bullet points.  Dig in...

  • The Black Ops mp team is twice the size compared to the mp team of World at War
  • Work on multiplayer began on day one
  • There is no time period for multiplayer, giving us access to more toys and tools
  • Vehicles will return for mp, although not how you know them in CoD's of past
  • The mp team reads the forums, blogs, Twitter, etc. and are sensitive to what the community says
  • No mp maps have been taken from sp, although some sp maps have been taken from mp
  • Create-a-Class customization is deep and includes many new features
  • Focus is being put on varied playlists, including those for old school gamers ala Barebones
  • The team is also focused on how to extend the game once you leave your console/PC
  • Many of your favorite weapons will be seen, although we can't speak specifics
  • Region filter will return
  • Leave with party feature sounded to be making a return
  • Host migration will be included
  • Auto-aim ("Sticky Aim") will have a toggle on/off option
  • Focused on preventing hackers/modders with a dedicated "security team" 
  • 2-4 play Co-op will return, and it's not Campaign Co-op, rather a "really fun co-op mode that you and your friends will love to sit on the couch and play".  Speculate away people. 
  • It looks like dedicated servers will be returning to the PC version, although mod tools are still in question.

We know that's not everything that the community has asked, but like we said, the team just isn't ready to spill the beans on everything regarding multiplayer.  Impressions are great and hopes are high from the short time that we did have to talk about the competitive side though.

To end, we would like to thank Treyarch and Activision for giving us this peek inside Call of Duty: Black Ops.  The game looks absolutely amazing, and the team is extremely focused and dedicated to bringing us a fresh experience to the Call of Duty franchise.  You'll see new elements of gameplay never before explored, and a new playable faction who is truly the best of the best.  Stay tuned in the coming weeks and months for more on Call of Duty: Black Ops.

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Tuesday, May 25, 2010

Treyarch Community Manager Wants Your Input

Earlier today Treyarch's Community Manager Josh Olin (@JD_2020) put out the call for your input on the multiplayer side of things for the upcoming Call of Duty: Black Ops.  The question posed was what you, the player, loved and hated from Call of Duty's of past.

We decided to skim through and nab some of your responses.  Enough of our blabbing, let's see what you had to say about it...

GingybreadMan: @JD_2020 Command pro/no falling damage perk needs to be taken off & dual shotguns. Unrealistic in a military game! This is't halo!!

TU5K3N: @JD_2020 @pstjoker mods man mods. lean! jeeps (UO) punkbuster admin tools dediservers skins for my avatar

 j_almeida: @JD_2020 another thing the grenade launcher(noob tube) put it as perk slot cause people abuse that...hence (noob tube)

 dy75: @JD_2020 Hates commando, danger close, oma, boosting, crappy hit detection/lag likes host migration, killstreaks, overall feel & slickness

 marandmar: @JD_2020 LOVE: Nazi zombies, spec ops, co-op singleplayer campaign, cpt. Price, Reznov, involving and emotional campaign in MW2 and WaW

 magicfanejc42: @JD_2020 I <3 gaining pro perks titles(MORE!) emblems large weapon n attachment selection. Needs customizable chars n cammos 2 b added.

 EarnMyRespect: @JD_2020 Love: Simplicity. Hate: Over complicated stuff. Keep the playing ground fair a la COD2 Nothing over the top/extra, its stupid

 coolguyx1991: @JD_2020 The mp gore was amazing, as was the perk flak jacket, betties, most of all the flame thrower!!!!!!

 j_almeida: @JD_2020 dude pls keep the KS at only 3 or maybe 4!!!! MW2 KS killed the MP...secondly keep the perks you guys did in W@W

 huiyu22: @JD_2020 all the death perks, noob tubes and stupid spawns.

 D0ntT4seMeBr0: @JD_2020 Loved lobby leaderboards, loved backout with party, but didnt like how the match ended when host left

 Fengato: Need barebones playlist - no perks, attachments, streaks @JD_2020 #CODBlackOps

zBaCkFiR3: @JD_2020 less killstreaks (WaW) no stupid perks (commando) shotguns as primary, balanced weapons(cod3 was perfect), NO THERMAL, Barebones!!

 dM_92: @JD_2020 Loved the simplicity and level playing field in CoD2. Appreciated the new weapons in the new ones; dislike customizable killstreaks

 Fir3Fox_fr: @JD_2020 please add a zombie mode , it was one of the best thing in cod 5 moreover a lot of player wont be happy without a zombie ..

 coolguyx1991: @JD_2020 i love the voice acting in mp it was fun to hear your character or other holler out BA stuff!

 kingdude89: @JD_2020 ZOMBIES

 BigDogg01: @JD_2020 grenade launchers, unlimited run, & commando = very bad

 Icyanimal: @JD_2020 I liked how in WAW we could stay in a Xbox Live party and still play any playlist we wanted!

As you can see from this small slice of the pie, the likes and dislikes run the gamut from hating Commando and the frequently used "noob tubes", to loving zombie mode and pro perks.  It also looks like many of you yearn for a return to the simpler times, when it was just you and your gun.  

Although nothing has been confirmed, a Barebones mode that closely resembles the days of CoD2 without perks and killstreaks has been mentioned on the official Black Ops forums by the developers.  Keep your trigger fingers crossed and we may just see that come to fruition this November.

We have to say, from the personal interactions on Twitter to the in-depth Q&A on the official forums, it's great to see that Treyarch is extremely interested in making Black Ops an experience that we can all enjoy.  Whether it be removing a perk hated by the majority, offering dedicated servers for the PC community, or simply including functions like "leave with party", the outlook is extremely optimistic at this point.

With that said, head over to Twitter and speak your mind on multiplayer.  Simply send your tweet @JD_2020 and your voice will be heard.  It's as simple as that.

Don't forget to follow WePlayCoD on Twitter @WePlayCoD and join us on Facebook @

Sunday, May 23, 2010

Call of Duty: Black Ops First Look Preview...Preview

As many of you know, a few of us in the community had the chance to hit up Treyarch Studios this past Friday for an inside look on their next Call of Duty title, Black Ops. While we can't speak on specifics yet (pesky non-disclosure agreements), I do want to let you know a few things that may tide you over until this coming Friday (5/28), which is when we'll all be able to talk about the many fascinating things that were shared with us.

First, I have to say thank you to Treyarch and Activision for giving us the opportunity to look at what they've been working on. The involvement that was put into this event let us, the gamers, know that the team is indeed focused on how we perceive their work and ensures us that what we spout in the forums, blogs, and the internet in general is actually being heard.

From the extensive face time with studio head Mark Lamia, humorous and informative Q&A sessions with PC developer Cesar Stastny, in-depth looks at the inner-workings of what goes in to making the game, down to (last but certainly not least) extremely exciting banter with multiplayer guru David Vohnderhaar...we really got the sense that these guys are gamers just like you and I. The things that piss you off, piss them off. The things that you love about a game, they love. In short, they're an extremely passionate crew, and they've been working extremely hard to bring you something that will blow you away. From what we've seen, they're on track to achieve just that.

Now, not everything that you're dying to know will be answered. Although this was an extremely in-depth preview event, there were many things that the team just wasn't ready to talk about...or the PR team wasn't willing to allow the team to talk about. With that said, when a developer literally jumps up and down from the sheer excitement of what they have in store for us, you can't help but think that these guys have brought the big guns.

Stay tuned for our detailed rundown this coming Friday, May 28th (9am EST). Remember to follow us on Twitter @WePlayCoD and on Facebook @

Wednesday, May 19, 2010

Official Call of Duty: Black Ops Reveal Trailer

From epic explosive crossbow shots to GKNOVA6 references, last night's reveal trailer brought us another fantastic look at Call of Duty: Black Ops.  Enjoy!

Our friends at WeTheGamerz have taken the time to compile a huge list of screenshots from the trailer.  Feel free to browse through them for the bits that you may have missed.


Friday, May 14, 2010

New Call of Duty: Black Ops Details

The 14th is finally here, and that means the Black Ops hype train is rolling along with the unveiling of new gameplay details in the UK's Official Xbox magazine and PC Zone magazine.  Let's go ahead and jump into the details.

As reported, Black Ops will be set during the lengthy span of the Cold War, taking you from the war-torn jungles of Vietnam to the frigid mountains of Russia.  Treyarch has said that by visiting some of the newer locations, they're hoping to bring some much-needed variety in scenery to the franchise.

As you might imagine, Black Ops was described by OXM as "unbelievably gorgeous", with improved fire and smoke effects, as well as improved character animation and "incredible" lighting.  Treyarch's last installment was an extremely appealing game to the eyes, so we can only imagine how fantastic Black Ops will look with the praise it's already receiving in the art department.

As VG247 reported earlier this year (LINK), we'll be assuming the role of a member in the Studies and Observations Group, a crew that worked as a smaller team, dealing in "black operations" missions.  We're still banking on our character being that of Frank Barnes, a "a fiercely patriotic veteran of WW2… A solid leader, possessed with an excellent ability to assess and respond to any situation quickly and decisively.".

The missions you'll take part in with the S.O.G. that have been detailed look to be exciting.  The mentioned missions include those where you'll be rappelling from a chopper into Hue City, Vietnam in order to check up on some backroom Russian dealings, and a mission that looks to be revisiting a feature that was cut from World at War, swimming.  Following a chopper crash into the Huong River, you're left to swim through the dark waters with only your blade to protect you.  Sounds like one hell of a ride!

Some of the new weaponry we'll be handling is the military crossbow, which gives you the ability to either go with a stealth kill or switch over to your explosive tips and go out with a bang.  Explosive seems to be a trend here, because also mentioned are the M202 launcher and an "incendiary shotgun".  If you've been following the GKNOVA6 happenings (LINK), you'll recognize Dragon's Breath, which was mentioned a few weeks ago.  This is a standard shotgun, with the round being specifically developed to deliver a "spark" that can reach up to 20 feet in length, making this, in a sense, a short-range flamethrower.

Not stopping there, we'll also be getting our hands on some more vehicles this time around, and it looks to be in both the campaign and multiplayer.  Treyarch stated that although vehicles would be returning, they're "not the way you remember them".  Aside from that bit of vagueness, OXM also mentions that not only will we be able to control a helicopter, we'll be having badass helicopter-on-helicopter battles.

Treyarch also confirmed the return of a 2-4 player co-op mode, but are remaining silent on multiplayer.  The mention of "increased character customization" does have our ears perked up a bit though.

Last but certainly not least, while talking with PC Zone, studio head Mark Lamia confirmed the return of dedicated servers for PC gamers in Black Ops.

Lamia stated, "We do work very hard to reconcile the desire to manipulate and modify those dedicated servers with offering them the persistent experience and benefits that the console system provides."

"We're working very hard to marry those two things, so people can run dedicated servers and also participate in the communal experience the console players get to have, given they're all on first-party servers.".

If this just isn't enough Black Ops info for you, stay tuned to WePlayCoD (on Twitter @WePlayCoD and on Facebook @ /WePlayCoD) as we'll be making a trip to Treyarch Studios to witness firsthand what all of the hubbub is about.


Thursday, May 13, 2010

MW2 Resurgence Pack Releasing June 3rd + Double XP

*Update* - Robert "fourzerotwo" Bowling joined Xbox's Major Nelson earlier today and gave up the details on the upcoming Resurgence Pack.  Infinity Ward is continuing to follow the previous model of 3 brand new maps as well 2 throwback CoD4 maps.  The maps included in this DLC pack are Vacant (CoD4), Strike (CoD4), Carnival (daytime amusement park), Trailer Park (tight corridors, maze-like), Fuel (sniper map, possible biggest map, oil refinery).  Robert also stated that the second map pack will follow suit and come at a price of 1200 Microsoft Points or $15. (LINK) - *Update*

That's right, the second map pack for Modern Warfare 2 looks to have just received a release date of June 3rd.  This announcement only a week after Kotaku had reported that Thomas Tippl of Activision had stated that the second map pack would be releasing in late 2010 (LINK).

The official announcement of the Resurgence Pack came from Activision themselves, along with the mention of two upcoming Double XP weekends, dated May 28th and June 4th (LINK).

Monday, May 3, 2010

Call of Duty: Black Ops Eye Candy

We've snagged some high-resolution screenshots from the official Call of Duty: Black Ops trailer which aired last week.

We'll let the pictures do the talking.  Feel free to check out our breakdown of the trailer for background info on the images that you see here. (LINK) *click on image for larger view*


Saturday, May 1, 2010

WePlayCoD Breaks Down Call of Duty: Black Ops Teaser

Ok, we've finally wiped the saliva from our mouths and replaced our socks which were knocked off by last night's Black Ops trailer.  We're here for one thing, and on thing figure out what in the hell was going on in that fast-paced and action-packed trailer of exponentially epic proportions.

Let's jump right in.  Thanks to our friends at Gametrailers for providing the HD video.  We've captured some of those images that we found important and will be discussing those right now...

First up we are in what looks to be some type of high-tech facility being talked to by what we can only assume is some type of "doctor".  We see medical instruments, drugs, and syringes on a nearby operation table.  This "doctor" can be heard saying "This should help you remember everything."  This situation is very MKULTRA-esque.  MKULTRA was a US program that ran from the early 50's into the late 60's with the goal of extracting valuable information from the human mind via various drugs, hypnosis, and other psychological experiments.  You can also see what looks to be a 2010 date in the lower right hand corner possibly meaning that we're dealing with flashback sequences.

First we see the launch of an ICBM, or Intercontinental Ballistics Missile.  Gaining popularity during the Cold War, these bad boys were mainly designed to carry nuclear warheads across great distances.  Unfortunately it looks like someone hit the big red button already, so let's hope someone has the means to intercept before it reaches the planned destination.

In this shot we can see what looks to be a Russian scientist or doctor attempting to escape an explosion of sorts.  You can also see two soldiers, which leads us to believe that this could be a military laboratory.

Arctic environments you say?  Well we obviously know that there were no arctic environments in the Vietnam War.  Perhaps we'll be making a trip to Russia in order to take care of some business, but don't forget that UK retailer GAME leaked this game description which also mentions "the Arctic" ...

"Now you will witness the birth of the Elite Special Forces and take part in off-the-record missions using unconventional weaponry to get the job done! From Cuba to the Arctic and the jungles of Vietnam, Call of Duty: Black Ops features stunning cinematic graphics and intense gameplay that puts you right at the heart of the action!" - SOURCE

Not much in the way of theories in this image, but it looks like we may be in store for another gory depiction of war as was the case with Treyarch's last installment, World at War.  Hopefully this translates over the multiplayer as well.  We know some of you felt that it was "over the top", but we'd rather see decapitated melons and exposed femurs over a "jelly-like spray of blood" any day.

Per the caption, you can see a downed chopper which ends up underwater.  We do know that there were underwater features planned for World at War that were ultimately scrapped.  Perhaps Treyarch plans on bringing that scenario back this time?  We shall see.

What looks to be confirming rumors, here we see what looks to be Vietnamese militiamen tearing through the jungles.  Beautiful jungles might we add.  Beautiful until you hear the chatter and gunfire from one of America's most dangerous and elusive enemies of any past war.

Rappelling sequence, coming right up.  This man that pops up a few times throughout the trailer can be seen dropping from what we can assume is a Huey in what looks to be either Vietnam or Cuba.  We're going with Cuba, but that's just a hunch.

Next up we see what looks to be a soldier dragging a fellow comrade to safety.  This got us thinking, what if this were not only contained to single player, but was also brought into the multiplayer portion of the game.  Treyarch gave us a medic class in CoD3 which allowed us to revive fallen friendlies (MEDIC!, MEDIC!).  They brought it back as a perk when World at War released as Second Chance.  Perhaps this time around we'll be given the opportunity to not only revive fallen friendlies, but drag them to safety before doing so.

Here we see the extremely popular UH-1A, also known as the Huey.  Used for everything from insertion and extraction, to combat missions, this WAS the pinnacle chopper of the Vietnam War.

It's time for another weapon shot.  Many have suspected this to be an M4 Rifle or MP5 in the first screenshot, but we're going with the CAR-15 Commando model...which coincidentally, was specifically issued to the US backed Studies and Observations Group during Vietnam.  S.O.G. for short has been rumored to be the group we'll be a part of in Black Ops.  More on that in a bit.  The flash shots of the weapon in the "high tech facility are via zeroy of RGN...who also is creator of the insanely amazing Vietnam Mod for World at War.  We're not exactly sure what weapon it is, but it does resemble the M4, and keep in mind the 2010 date also seen in the facility.

Once again, these images will not be seen if you blink, sneeze, or cough.  We have what looks to be the image of a lunar rover, similar to the rover used in the Apollo moon program used by the US in the early 1970's.  Make of this what you will, but we're assuming that we're once again at odds with the Russians in a space program.  Again, thanks to zeroy for these images.

Next we get a shot at two weapons that make an appearance in Black Ops.  The Steyr AUG and the RPK74 AR.  We're guessing that these are both being used by the Soviets, and is most likely in a Cold War, post Cuban Missile Crisis setting.

Who's this badass?  As GTTV also guessed, we're going with the main character.  And since we've done our homework, we'll go the route of this being Frank Barnes, the "fiercely patriotic veteran of WW2…a solid leader, possessed with an excellent ability to assess and respond to any situation quickly and decisively".  If you'll remember back a few months ago, VG247 snagged a casting call sheet calling for voiceover actors for an ATVI video game (LINK).  To further corroborate that rumor, the crew over at the Call of Duty Zombies forum (LINK) uncovered this document which also mention the S.O.G. (Studies and Observations Group) which was a highly classified group employed by the US during guessed it, Vietnam War.

Nothing extremely exciting about this shot theory wise, but it does look to provide more proof for the Vietnam rumors.  Vietnamese style conical straw hat?  Check.  AK-47 (used by North Vietnamese)?  Check.

Next up we see a first person view from a chopper which looks to be raining down some heavy fire on an enemy deep in the thick of the jungle.  Perhaps a Cuban or Vietnamese setting.  Infer what you will, but we sure hope this does in fact end up being a player controller action sequence.

The above pictures show an SR-71 and an SR-71 pilot in the fully pressurized suit, developed by the David Clark company at the beginning point of American's involvement in the Cold War.  SR-71's were primarily used in recon missions over North Vietnam.  Below is an actual photo of an SR-71 pilot fully suited up...

The ending image is the back of an unidentified man.  That green jacket looks awfully familiar though, and if the rumors prove to be true, we ARE going on a trip to Cuba.  In other words, we could be having a run-in with Comandante himself, aka Fidel Castro.  Then again, we could be sorely wrong.  Again, we shall see.

Well, there you have it.  We've nitpicked what we saw in the video.  Perhaps you've seen something that we missed or would like to discuss this more.  Feel free to tweet us @WePlayCoD or visit our forums (LINK) if you'd like to continue the discussions.